PERCHANG
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ABOUT

In 2016 a crack game development unit gave themselves six months to create a game. These fools promptly released the multi-platform puzzle hit Perchang. Six million units, and two Warhammer Quest games later, they are under a temporary cloud of secrecy... developing their next hit.

CONTACT

For support requests or any other queries:
info@perchang.com

THE TEAM

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Ben Murch @RodeoBenjamin

BEN MAKE GOOD GAME

He's our Creative Director. Which means art, animation, sfx, music... all that stuff. I mean, there's only a few of these developers. They need to wear a few hats.

He co-designs everything with Pete (see below).

Ben has an unhealthy love for Skyrim, and believes the Xbox to be "rather lovely".

Pete Akehurst @actionslacker

"I know something you don't know"

Being our Technical Director, Pete's in charge of pressing all the keys in the right order, making tools, and generally making sure there's a game to be played.

He co-designs everything with Ben (see above).

Pete has a healthy love for football, and an unhealthy watching habit. His record is 9 in 1 weekend.
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