Ben Murch
Art, animation, sfx, music — all that stuff. He co-designs everything with Pete. Ben has an unhealthy love for Skyrim, and believes the Xbox to be "rather lovely".
The (very) short history of Perchang, and the people who run it.
In 2016 a crack game development unit gave themselves six months to create a game. These fools promptly released the multi-platform puzzle hit Perchang. Six million units, two Warhammer Quest games, and an entire Perchang sequel later, they are working on a bonkers new project.
Art, animation, sfx, music — all that stuff. He co-designs everything with Pete. Ben has an unhealthy love for Skyrim, and believes the Xbox to be "rather lovely".
In charge of pressing all the keys in the right order. He co-designs everything with Ben. Pete has a healthy love for football and an unhealthy watching habit. His record is 9 in 1 weekend.
Liam knows an awful lot about art, which is really lucky for us. He likes Gundam, Soulsbourne games, and really loves it when the asset is on its 20th iteration.
Tom is a professional wrangler and can wrangle like you wouldn't believe. He loves StarCraft, a good pipeline and figuring out what the next team meet-up weird activity ought to be.
Alan 'T-1000' Thomas is actually a very impressive game artist and not, in fact, a robot in disguise. He likes wargames inspired by G.R.R.M and a bit of Warhammer doesn't hurt either.
Allan can probably fix that: words we live by every day. When Allan isn't building swimming pools, he's probably building something else very cool instead.
Thank the maker for Gary. May he be blessed for those game-ending bugs we didn't spot on the eve before the last update. May he be blessed with many more board games.